Generally, Vulkan offers much better frame pacing and utilizes shader caches more efficiently than OpenGL on modern PC drivers.
: Games are built for one specific hardware set. Shaders are pre-compiled and ready to run.
Yuzu's development team strongly recommends using the for most users, as its performance and compatibility have improved significantly.
Yuzu utilizes two primary types of shader caches to mitigate this issue: the and the Decompiled GLASM/SPIR-V Cache . yuzu shader cache exclusive
An cache is typically one of two things:
Vulkan shader pipelines are tied strictly to the specific GPU architecture and graphics driver version used to compile them.
~/.local/share/yuzu/shader/
In the context of the Yuzu emulator, "Shader Cache Exclusive" generally refers to specialized pipeline cache settings or files—often vendor-specific—that are restricted to particular hardware architectures or emulator builds.
Copy the provided shader cache file (usually a .bin file) into this folder.
We must address the elephant in the room. The keyword "exclusive" is controversial. Generally, Vulkan offers much better frame pacing and
If you want to get your hands on an exclusive cache, follow this process carefully.
The problem is that to build this cache. The first time a player encounters an effect, the emulator has to pause to compile it, causing a stutter.