| Unit | HP | Melee Dmg | Armor | Speed | Cost (Gold) | Special | |------|----|-----------|-------|-------|-------------|---------| | | 25 | 6 | 5 | Fast | 8 | Bonus damage vs cavalry | | Maceman | 35 | 12 | 10 | Medium | 12 | High damage, no shield | | Swordsman | 50 | 14 | 20 | Slow | 20 | Best melee armor | | Knight | 100 | 25 | 25 | Slow | 40 | Tramples archers, high morale | | Pikeman (Arabian) | 30 | 8 | 8 | Fast | 10 | Anti-cavalry, fast attack | | Slave | 12 | 3 | 0 | Very Fast | 5 | Sets tunnels on fire; suicide bomber in Crusader Extreme |
Clearing unarmored units, supporting frontline pushes. Assassin Cost: 60 Gold Health: Medium Damage: High Speed: Fast
These units typically require specific weapons produced in workshops. Equipment Needed Spearman Maceman Mace, Leather Armor Crossbowman Crossbow, Leather Armor Pikeman Pike, Metal Armor Swordsman Sword, Metal Armor Knight Sword, Metal Armor, Horse Arabian Units (Mercenary Post)
Slingers are a curious hybrid unit. They fight with slings and stones, dealing surprisingly good damage to armored units at an impressive rate of fire. stronghold crusader unit stats
What is your preferred playstyle ( or defensive turtling )?
At just 8 gold plus a spear, Spearmen can be mass-produced quickly. Their surprising effectiveness comes against Knights—a swarm of Spearmen can overwhelm these expensive cavalry units through sheer numbers. Think of them as your multi-tool utility unit rather than frontline fighters.
Pikemen are the defensive backbone of any Crusader army. Their metal armor provides the highest protection of any ground unit (excluding the Lord), granting exceptional resistance to arrows, crossbow bolts, and even fire traps. | Unit | HP | Melee Dmg |
The elite heavy infantry of the European forces. Swordsmen boast incredible defensive capabilities and devastating melee damage, balanced by their sluggish movement. 40 Gold + 1 Sword + 1 Metal Armor Speed: Very Slow Armor / Health: Extremely High Damage: Extremely High
Mercenaries are the "quick-fix" warriors of the desert. They require , making them perfect for emergency defenses or rapid-response strikes, though they will drain your gold reserves quickly.
European units require both gold and specific weapons produced by your blacksmiths, armorers, fletchers, and poleturners. They generally offer superior armor and survivability compared to their Arabian counterparts. They fight with slings and stones, dealing surprisingly
The Barracks recruits the traditional Crusader troops. These units require specific weapons and armor from your Armoury in addition to gold, but they tend to be cheaper than their mercenary counterparts.
| Attribute | Rating | | :--- | :--- | | HP | High | | Damage | High | | Speed | Very Fast | | Armor | Metal | | Cost | 40 gold + 1 Sword + Metal Armor + 1 Horse |
Use Swordsmen to breach the gatehouse, followed immediately by Fire Throwers to torch the inner keep.
: For walkthroughs of hard missions using specific unit compositions, the Steam Community Walkthrough is a top-rated resource.