War Thunder Bombing Chart Free New! Jun 2026

As you move from Rank I to Rank VIII, bases gain significantly more health.

In War Thunder, bases have varying "health" (HP) based on the of the match.

One of the most critical and least-known mechanics is the "small bomb bonus." To emulate real-life area saturation, Gaijin made many small bombs more effective against a base than a single large one of the same total TNT equivalent. For instance, four 250kg bombs might be enough for a base, while a single 1000kg bomb, despite having a similar total TNT, would not. This is why rocket loadouts, with their multiple low-damage impacts, can be incredibly effective for base destruction. war thunder bombing chart free

Bookmark this page or keep a simple note of the TNT requirements for your specific BR. Flying with a War Thunder bombing chart ensures you never return to the airfield with "what ifs"—only rewards.

: If a teammate is diving on the same base, look at the mini-map. If their bombs hit first, check how much health is left so you don't drop your entire payload on a base that only needs one small bomb to die. As you move from Rank I to Rank

Hit targets consistently from higher altitudes.

Base mechanics in War Thunder are not uniform. You cannot use the exact same payload in a Rank I match that you use in a Rank V jet match. Base Health Scaling For instance, four 250kg bombs might be enough

For dive angle θ (degrees), vertical component increases; effective horizontal speed = TAS * cos(θ). Fall time approximated by solving vertical motion with initial vertical speed = TAS * sin(θ).