Cm 01 02 Colour Attributes ((free))
Pressure: 3 (Grey) Loyalty: 1 (Grey) Consistency: 8 (Blue)
If you need help troubleshooting or manual Registry editing .
Colour attributes work best when paired with other modern community modifications. Consider installing a custom that contrasts sharply with your attribute text colors. A dark background skin makes bright neon text pop significantly better than the default grey layout. If you want to fine-tune your setup, let me know:
Use a standard color picker to find your desired RGB values.
Choosing the right color combination is crucial. If your colors are too bright, the screen becomes a chaotic neon mess. If they are too dark, you lose the benefit of the modification. Here are two popular community profiles: 1. The "Traffic Light" Profile (Best for Beginners) Green (Go/Excellent) 11–14: Yellow (Caution/Good) 1–10: White or Grey (Neutral) cm 01 02 colour attributes
CM 01/02 Colour Attributes: A Deep Dive into the Hidden Data
Go to the menu from the main screen or your active save. Click on Preferences . Look for the Display or Visuals tab.
This setup mimics the default look of modern FM titles, which keeps the retro game looking fresh. Bright Green / Lime ( #00FF00 ) Good (11-15): Light Yellow / Orange ( #FFCC00 ) Average (6-10): Dark Grey / Dull White ( #999999 ) Poor (1-5): Dark Red / Brown ( #FF3333 ) 2. The High-Contrast Heatmap
To make the most of this visual upgrade, you need to decide which numbers trigger a color change. The community generally divides attributes into three or four distinct tiers. The Standard Four-Tier Setup Pressure: 3 (Grey) Loyalty: 1 (Grey) Consistency: 8
Navigate to the visual or UI modifications tab within the patcher interface.
When you look at a player profile today, it is often a polished info-graphic. When you looked at a profile in 01/02, it was data. The colours were the bridge between raw data and human intuition. They allowed us to sort the Cherno Sambas from the Sunday League hacks in a fraction of a second.
: This describes how light or dark a color is. It's often considered the lightness or darkness of a hue.
The primary goal of attribute coloring is . By assigning specific hues to different numerical tiers, the game allows a manager to determine a player's role and caliber at a glance: A dark background skin makes bright neon text
In the vanilla version of CM 01/02, player attributes (ranging from 1 to 20) are displayed in a uniform, monotone color scheme. When scouting hundreds of players, reading through monochromatic columns of text can cause visual fatigue.
Which (Nick's, Tapani, etc.) you are currently running What background skin or layout color you use
When browsing search results, you can spot the ideal candidate without clicking every individual profile. How to Enable Colour Attributes